Post by Admin on Jul 22, 2016 10:32:45 GMT
Welcome to Pangea
This creative political game was created as a result of an artistic research into next level storytelling. The game is meant to enrich people's cooperative and problem-solving skills as well as teach them to care about more than their own self interest. It game is ideally played among students, employees that deal with cooperation and problems, and politicians.
The game itself is highly intellectual, and not an easy game to understand at first glance. It forces the players to work together, seeing as not working together will make them lose the game. During the game the players face a series of problems, local, national or international, that take place in their self-created countries. To solve these problems they have to move pieces that represent the values of ancient civilizations (Happiness of the Population, City Strength and Structure, Arts and Science, Specialization of Labor, Power of the Central Government, Food Surplus and Trade, and Cultural Progress) from one player to an other with valid reasoning in order to solve whatever disasters have befallen on the country of the player who picked the card. When they've successfully made it through all three levels, and solved all problems without their countries ebbing away in chaos and unbalance, then then game is over, and the players have won. If ever the players have not succeeded in solving a problem, then they lose.
This creative political game was created as a result of an artistic research into next level storytelling. The game is meant to enrich people's cooperative and problem-solving skills as well as teach them to care about more than their own self interest. It game is ideally played among students, employees that deal with cooperation and problems, and politicians.
The game itself is highly intellectual, and not an easy game to understand at first glance. It forces the players to work together, seeing as not working together will make them lose the game. During the game the players face a series of problems, local, national or international, that take place in their self-created countries. To solve these problems they have to move pieces that represent the values of ancient civilizations (Happiness of the Population, City Strength and Structure, Arts and Science, Specialization of Labor, Power of the Central Government, Food Surplus and Trade, and Cultural Progress) from one player to an other with valid reasoning in order to solve whatever disasters have befallen on the country of the player who picked the card. When they've successfully made it through all three levels, and solved all problems without their countries ebbing away in chaos and unbalance, then then game is over, and the players have won. If ever the players have not succeeded in solving a problem, then they lose.